openflexure-microscope-server/webapp/src/components/tabContentComponents/controlComponents/positionControl.vue

215 lines
6.9 KiB
Vue

<!-- This is the main position component for the control tab.
Do not reuse this component until we remove global listeners for move.
This component shows themotor positions in a closed accordion along with the move
and zero position buttons. It also includes the d-pad.
-->
<template>
<div>
<ul uk-accordion="multiple: true">
<li class="uk-closed">
<a class="uk-accordion-title" href="#">Position</a>
<div class="uk-accordion-content">
<form>
<!-- Text boxes to set and view position -->
<div class="input-and-buttons-container">
<input
v-for="(_v, key) in setPosition"
:key="`setPosition_${key}`"
v-model="setPosition[key]"
class="uk-form-small numeric-setting-line-input"
type="number"
@keyup.enter="startMoveTask"
/>
<sync-property-button @click="updatePosition" />
</div>
<p>
<action-button
ref="moveButton"
thing="stage"
action="move_absolute"
:submit-data="setPosition"
:submit-label="'Move'"
:can-terminate="true"
:poll-interval="0.05"
@finished="moveComplete"
@error="modalError"
/>
</p>
</form>
<action-button
thing="stage"
action="set_zero_position"
submit-label="Zero Coordinates"
:can-terminate="false"
@finished="updatePosition"
@error="modalError"
/>
<div class="uk-flex uk-flex-center uk-margin">
<hr class="uk-divider-small" />
</div>
</div>
</li>
</ul>
<stageControlButtons />
</div>
</template>
<script>
import ActionButton from "../../labThingsComponents/actionButton.vue";
import syncPropertyButton from "../../labThingsComponents/syncPropertyButton.vue";
import stageControlButtons from "./stageControlButtons.vue";
// vue3 migration
import { eventBus } from "../../../eventBus.js";
export default {
name: "PaneControl",
components: {
ActionButton,
syncPropertyButton,
stageControlButtons,
},
data: function () {
return {
setPosition: null,
moveLock: false,
};
},
computed: {
positionStatusUri: function () {
console.log("Computing position status URI", this.thingActionUrl("stage", "position"));
return this.thingActionUrl("stage", "position");
},
},
async mounted() {
// A global signal listener to perform a move action
eventBus.on("globalMoveEvent", this.move);
// A global signal listener to update position text boxes
eventBus.on("globalUpdatePositionEvent", this.updatePosition);
// A global signal listener to perform a move action in pixels
eventBus.on("globalMoveInImageCoordinatesEvent", this.onMoveImage);
// A global signal listener to perform a move in multiples of a step size
eventBus.on("globalMoveStepEvent", this.onMoveStep);
// Update the current position in text boxes
await this.updatePosition();
},
beforeUnmount() {
// Remove global signal listener to perform a move action
eventBus.off("globalMoveEvent", this.move);
eventBus.off("globalUpdatePositionEvent", this.updatePosition);
eventBus.off("globalMoveInImageCoordinatesEvent", this.onMoveImage);
eventBus.off("globalMoveStepEvent", this.onMoveStep);
},
methods: {
timeout(ms) {
return new Promise((resolve) => setTimeout(resolve, ms));
},
onMoveImage(payload) {
console.log("Received move in image coordinates:", payload);
this.moveInImageCoordinatesRequest(payload.x, payload.y, payload.absolute);
},
onMoveStep(payload) {
console.log("Received key move step event:", payload);
const { x: x_steps, y: y_steps, z: z_steps } = payload;
const navigationStepSize = this.$store.state.navigationStepSize;
const navigationInvert = this.$store.state.navigationInvert;
const x = x_steps * navigationStepSize.x * (navigationInvert.x ? -1 : 1);
const y = y_steps * navigationStepSize.y * (navigationInvert.y ? -1 : 1);
const z = z_steps * navigationStepSize.z * (navigationInvert.z ? -1 : 1);
const movePayload = { x, y, z, absolute: false };
eventBus.emit("globalMoveEvent", movePayload);
console.log("Emitted global move event with:", movePayload);
},
async move(payload) {
const { x, y, z, absolute } = payload;
// Move the stage, by updating the controls and starting a move task
// This is equivalent to clicking the "move" button.
if (this.moveLock) return; // Discard move requests if we're already moving
// NB moveLock is just boolean flag - it's not as safe as a "proper" lock.
this.moveLock = true; // This will also be set by the task submitter, but
// setting it here avoids multiple moves being requested simultaneously.
if (absolute) {
this.setPosition = { x: x, y: y, z: z };
} else {
await this.updatePosition();
this.setPosition = {
x: this.setPosition.x + x,
y: this.setPosition.y + y,
z: this.setPosition.z + z,
};
console.log("Updated setPosition for relative move:", this.setPosition);
}
await this.$nextTick(); // Wait for Vue to update the position
await this.startMoveTask();
},
async startMoveTask() {
//this.moveLock = true;
await this.$refs.moveButton.startTask();
},
moveComplete() {
console.log("Move completed.");
this.updatePosition();
this.moveLock = false;
},
async moveInImageCoordinatesRequest(x, y) {
// If not movement-locked
if (!this.moveLock) {
// Lock move requests
this.moveLock = true;
const response = await this.invokeAction(
"camera_stage_mapping",
"move_in_image_coordinates",
{
x: x,
y: y,
},
);
this.pollUntilComplete(
response.data.href,
null, // Nothing to do while ongoing
this.moveComplete, // Call move complete once done.
200,
);
}
},
async updatePosition() {
this.setPosition = await this.readThingProperty("stage", "position");
},
},
};
</script>
<style scoped>
.input-and-buttons-container {
display: flex;
flex-flow: column wrap;
justify-content: flex-start;
align-content: stretch;
align-items: center;
width: 100%;
}
.numeric-setting-line-input {
flex-grow: 1;
margin: 5px 0px;
width: 5em;
/* Stop Firefox showing input spinners, other
browsers set with block below */
-moz-appearance: textfield;
}
/* Chrome, Safari, Edge, Opera */
.numeric-setting-line-input::-webkit-outer-spin-button,
.numeric-setting-line-input::-webkit-inner-spin-button {
-webkit-appearance: none;
}
</style>