215 lines
6.9 KiB
Vue
215 lines
6.9 KiB
Vue
<!-- This is the main position component for the control tab.
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Do not reuse this component until we remove global listeners for move.
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This component shows themotor positions in a closed accordion along with the move
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and zero position buttons. It also includes the d-pad.
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-->
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<template>
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<div>
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<ul uk-accordion="multiple: true">
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<li class="uk-closed">
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<a class="uk-accordion-title" href="#">Position</a>
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<div class="uk-accordion-content">
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<form>
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<!-- Text boxes to set and view position -->
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<div class="input-and-buttons-container">
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<input
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v-for="(_v, key) in setPosition"
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:key="`setPosition_${key}`"
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v-model="setPosition[key]"
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class="uk-form-small numeric-setting-line-input"
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type="number"
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@keyup.enter="startMoveTask"
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/>
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<sync-property-button @click="updatePosition" />
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</div>
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<p>
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<action-button
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ref="moveButton"
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thing="stage"
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action="move_absolute"
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:submit-data="setPosition"
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:submit-label="'Move'"
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:can-terminate="true"
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:poll-interval="0.05"
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@finished="moveComplete"
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@error="modalError"
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/>
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</p>
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</form>
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<action-button
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thing="stage"
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action="set_zero_position"
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submit-label="Zero Coordinates"
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:can-terminate="false"
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@finished="updatePosition"
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@error="modalError"
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/>
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<div class="uk-flex uk-flex-center uk-margin">
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<hr class="uk-divider-small" />
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</div>
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</div>
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</li>
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</ul>
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<stageControlButtons />
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</div>
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</template>
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<script>
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import ActionButton from "../../labThingsComponents/actionButton.vue";
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import syncPropertyButton from "../../labThingsComponents/syncPropertyButton.vue";
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import stageControlButtons from "./stageControlButtons.vue";
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// vue3 migration
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import { eventBus } from "../../../eventBus.js";
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export default {
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name: "PaneControl",
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components: {
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ActionButton,
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syncPropertyButton,
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stageControlButtons,
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},
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data: function () {
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return {
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setPosition: null,
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moveLock: false,
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};
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},
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computed: {
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positionStatusUri: function () {
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console.log("Computing position status URI", this.thingActionUrl("stage", "position"));
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return this.thingActionUrl("stage", "position");
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},
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},
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async mounted() {
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// A global signal listener to perform a move action
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eventBus.on("globalMoveEvent", this.move);
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// A global signal listener to update position text boxes
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eventBus.on("globalUpdatePositionEvent", this.updatePosition);
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// A global signal listener to perform a move action in pixels
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eventBus.on("globalMoveInImageCoordinatesEvent", this.onMoveImage);
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// A global signal listener to perform a move in multiples of a step size
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eventBus.on("globalMoveStepEvent", this.onMoveStep);
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// Update the current position in text boxes
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await this.updatePosition();
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},
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beforeUnmount() {
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// Remove global signal listener to perform a move action
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eventBus.off("globalMoveEvent", this.move);
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eventBus.off("globalUpdatePositionEvent", this.updatePosition);
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eventBus.off("globalMoveInImageCoordinatesEvent", this.onMoveImage);
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eventBus.off("globalMoveStepEvent", this.onMoveStep);
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},
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methods: {
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timeout(ms) {
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return new Promise((resolve) => setTimeout(resolve, ms));
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},
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onMoveImage(payload) {
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console.log("Received move in image coordinates:", payload);
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this.moveInImageCoordinatesRequest(payload.x, payload.y, payload.absolute);
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},
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onMoveStep(payload) {
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console.log("Received key move step event:", payload);
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const { x: x_steps, y: y_steps, z: z_steps } = payload;
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const navigationStepSize = this.$store.state.navigationStepSize;
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const navigationInvert = this.$store.state.navigationInvert;
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const x = x_steps * navigationStepSize.x * (navigationInvert.x ? -1 : 1);
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const y = y_steps * navigationStepSize.y * (navigationInvert.y ? -1 : 1);
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const z = z_steps * navigationStepSize.z * (navigationInvert.z ? -1 : 1);
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const movePayload = { x, y, z, absolute: false };
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eventBus.emit("globalMoveEvent", movePayload);
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console.log("Emitted global move event with:", movePayload);
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},
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async move(payload) {
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const { x, y, z, absolute } = payload;
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// Move the stage, by updating the controls and starting a move task
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// This is equivalent to clicking the "move" button.
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if (this.moveLock) return; // Discard move requests if we're already moving
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// NB moveLock is just boolean flag - it's not as safe as a "proper" lock.
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this.moveLock = true; // This will also be set by the task submitter, but
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// setting it here avoids multiple moves being requested simultaneously.
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if (absolute) {
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this.setPosition = { x: x, y: y, z: z };
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} else {
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await this.updatePosition();
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this.setPosition = {
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x: this.setPosition.x + x,
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y: this.setPosition.y + y,
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z: this.setPosition.z + z,
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};
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console.log("Updated setPosition for relative move:", this.setPosition);
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}
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await this.$nextTick(); // Wait for Vue to update the position
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await this.startMoveTask();
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},
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async startMoveTask() {
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//this.moveLock = true;
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await this.$refs.moveButton.startTask();
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},
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moveComplete() {
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console.log("Move completed.");
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this.updatePosition();
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this.moveLock = false;
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},
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async moveInImageCoordinatesRequest(x, y) {
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// If not movement-locked
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if (!this.moveLock) {
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// Lock move requests
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this.moveLock = true;
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const response = await this.invokeAction(
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"camera_stage_mapping",
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"move_in_image_coordinates",
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{
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x: x,
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y: y,
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},
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);
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this.pollUntilComplete(
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response.data.href,
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null, // Nothing to do while ongoing
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this.moveComplete, // Call move complete once done.
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200,
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);
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}
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},
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async updatePosition() {
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this.setPosition = await this.readThingProperty("stage", "position");
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},
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},
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};
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</script>
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<style scoped>
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.input-and-buttons-container {
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display: flex;
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flex-flow: column wrap;
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justify-content: flex-start;
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align-content: stretch;
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align-items: center;
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width: 100%;
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}
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.numeric-setting-line-input {
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flex-grow: 1;
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margin: 5px 0px;
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width: 5em;
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/* Stop Firefox showing input spinners, other
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browsers set with block below */
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-moz-appearance: textfield;
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}
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/* Chrome, Safari, Edge, Opera */
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.numeric-setting-line-input::-webkit-outer-spin-button,
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.numeric-setting-line-input::-webkit-inner-spin-button {
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-webkit-appearance: none;
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}
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</style>
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