Calibration wizard asks about motor direction
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3 changed files with 110 additions and 0 deletions
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@ -28,6 +28,7 @@
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<script>
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<script>
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import singleStepTask from "./calibrationWizardComponents/singleStepTask.vue";
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import singleStepTask from "./calibrationWizardComponents/singleStepTask.vue";
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import welcomeStep from "./calibrationWizardComponents/welcomeStep.vue";
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import welcomeStep from "./calibrationWizardComponents/welcomeStep.vue";
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import zMotorDirectionStep from "./calibrationWizardComponents/zMotorDirectionStep.vue";
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import cameraCalibrationTask from "./calibrationWizardComponents/cameraCalibrationTask.vue";
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import cameraCalibrationTask from "./calibrationWizardComponents/cameraCalibrationTask.vue";
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import cameraStageMappingTask from "./calibrationWizardComponents/cameraStageMappingTask.vue";
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import cameraStageMappingTask from "./calibrationWizardComponents/cameraStageMappingTask.vue";
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import finalStep from "./calibrationWizardComponents/finalStep.vue";
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import finalStep from "./calibrationWizardComponents/finalStep.vue";
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@ -120,6 +121,15 @@ export default {
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});
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});
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}
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}
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// Ask which way the z motor turns, right after the welcome screen but before any
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// other tasks, so the stage is correctly oriented before anything else runs.
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if (this.thingDescription("stage").title != "DummyStage") {
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tasks.push({
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component: markRaw(singleStepTask),
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props: { stepComponent: zMotorDirectionStep },
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});
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}
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// Add calibration task for each thing
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// Add calibration task for each thing
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for (const thing of thingsToCal) {
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for (const thing of thingsToCal) {
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const taskComponent = this.availableCalibrationTasks[thing];
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const taskComponent = this.availableCalibrationTasks[thing];
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@ -29,6 +29,7 @@ gets very confusing.
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:key="stepIndex"
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:key="stepIndex"
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@awaiting-user="handleAwaitingUser"
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@awaiting-user="handleAwaitingUser"
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@prevent-navigation="handlePreventNavigation"
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@prevent-navigation="handlePreventNavigation"
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@advance="nextStep"
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/>
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/>
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<p class="uk-text-right">
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<p class="uk-text-right">
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<button
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<button
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@ -0,0 +1,99 @@
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<template>
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<div>
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<p>First, let's check your stage's z motor direction.</p>
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<p>Looking at the exposed z gear from above, which way does it turn when you press and hold the button below?</p>
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<div class="uk-margin uk-flex uk-flex-center">
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<button
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class="uk-button uk-button-primary jog-z-btn"
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type="button"
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@pointerdown="jogZ"
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@pointerup="jogZStop"
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@pointercancel="jogZStop"
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>
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<span class="material-symbols-outlined sync-icon"> add </span>
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</button>
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</div>
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<div class="uk-margin uk-flex">
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<button
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class="uk-button uk-button-default uk-width-1-2 uk-button-primary"
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type="button"
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@click="selectRightToLeft"
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>
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Right to left (anti-clockwise)
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</button>
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<action-button
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class="uk-width-1-2"
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thing="stage"
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action="invert_axis_direction"
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:submit-data="{ axis: 'z' }"
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submit-label="Left to right (clockwise)"
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@response="selectLeftToRight"
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/>
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</div>
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</div>
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</template>
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<script>
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import ActionButton from "../../labThingsComponents/actionButton.vue";
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export default {
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name: "ZMotorDirectionStep",
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components: {
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ActionButton,
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},
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data: function () {
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return {
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jogIntervalId: null,
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jogDistance: 100,
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jogTime: 300,
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};
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},
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emits: ["advance", "awaiting-user"],
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methods: {
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jogZ(pointerEvent) {
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if (pointerEvent.button !== 0) return;
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if (this.jogIntervalId) {
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clearInterval(this.jogIntervalId);
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}
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pointerEvent.target.setPointerCapture(pointerEvent.pointerId);
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let invokeJog = () => this.invokeAction("stage", "jog", { z: this.jogDistance });
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invokeJog();
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this.jogIntervalId = setInterval(invokeJog, this.jogTime);
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},
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jogZStop() {
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if (this.jogIntervalId) {
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clearInterval(this.jogIntervalId);
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}
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this.invokeAction("stage", "jog", { stop: true });
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},
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selectRightToLeft() {
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this.$emit("advance");
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},
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selectLeftToRight() {
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this.$emit("advance");
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},
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},
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mounted() {
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this.$emit("awaiting-user", true);
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}
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};
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</script>
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<style lang="less">
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.jog-z-btn {
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display: flex;
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align-items: center;
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padding: 0px 30px;
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gap: 4px;
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}
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</style>
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