Added extra type hints
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1 changed files with 14 additions and 8 deletions
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@ -8,14 +8,16 @@ from picamerax import PiCamera
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from picamerax.array import PiBayerArray, PiRGBArray
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def rgb_image(camera: PiCamera, resize: Optional[Tuple[int, int]] = None, **kwargs):
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def rgb_image(
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camera: PiCamera, resize: Optional[Tuple[int, int]] = None, **kwargs
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) -> PiRGBArray:
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"""Capture an image and return an RGB numpy array"""
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with PiRGBArray(camera, size=resize) as output:
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camera.capture(output, format="rgb", resize=resize, **kwargs)
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return output.array
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def flat_lens_shading_table(camera: PiCamera):
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def flat_lens_shading_table(camera: PiCamera) -> np.ndarray:
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"""Return a flat (i.e. unity gain) lens shading table.
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This is mostly useful because it makes it easy to get the size
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@ -107,9 +109,13 @@ def lst_from_channels(channels: np.ndarray) -> np.ndarray:
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[channels.shape[0]] + lst_resolution, dtype=np.float
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)
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for i in range(lens_shading.shape[0]):
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image_channel = channels[i, :, :]
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image_channel: np.ndarray = channels[i, :, :]
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iw: int
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ih: int
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iw, ih = image_channel.shape
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ls_channel = lens_shading[i, :, :]
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ls_channel: np.ndarray = lens_shading[i, :, :]
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lw: int
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lh: int
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lw, lh = ls_channel.shape
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# The lens shading table is rounded **up** in size to 1/64th of the size of
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# the image. Rather than handle edge images separately, I'm just going to
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@ -118,7 +124,7 @@ def lst_from_channels(channels: np.ndarray) -> np.ndarray:
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# half the size of the full image - remember the Bayer pattern... This
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# should give results very close to 6by9's solution, albeit considerably
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# less computationally efficient!
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padded_image_channel = np.pad(
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padded_image_channel: np.ndarray = np.pad(
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image_channel, [(0, lw * 32 - iw), (0, lh * 32 - ih)], mode="edge"
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) # Pad image to the right and bottom
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logging.info(
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@ -131,7 +137,7 @@ def lst_from_channels(channels: np.ndarray) -> np.ndarray:
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)
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# Next, fill the shading table (except edge pixels). Please excuse the
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# for loop - I know it's not fast but this code needn't be!
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box = 3 # We average together a square of this side length for each pixel.
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box: int = 3 # We average together a square of this side length for each pixel.
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# NB this isn't quite what 6by9's program does - it averages 3 pixels
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# horizontally, but not vertically.
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for dx in np.arange(box) - box // 2:
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@ -152,10 +158,10 @@ def lst_from_channels(channels: np.ndarray) -> np.ndarray:
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# What we actually want to calculate is the gains needed to compensate for the
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# lens shading - that's 1/lens_shading_table_float as we currently have it.
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gains = 32.0 / lens_shading # 32 is unity gain
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gains: np.ndarray = 32.0 / lens_shading # 32 is unity gain
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gains[gains > 255] = 255 # clip at 255, maximum gain is 255/32
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gains[gains < 32] = 32 # clip at 32, minimum gain is 1 (is this necessary?)
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lens_shading_table = gains.astype(np.uint8)
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lens_shading_table: np.ndarray = gains.astype(np.uint8)
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return lens_shading_table[::-1, :, :].copy()
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