Merge branch 'flash-led-sim' into 'v3'
Illumination Thing See merge request openflexure/openflexure-microscope-server!468
This commit is contained in:
commit
704fc5569f
8 changed files with 219 additions and 24 deletions
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@ -140,6 +140,8 @@ class SimulatedCamera(BaseCamera):
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self._capture_thread: Optional[Thread] = None
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self._capture_enabled = False
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self.generate_sprites()
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# Whether the LED is on
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self.led_on = True
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repeating: bool = lt.property(default=False)
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@ -339,8 +341,16 @@ class SimulatedCamera(BaseCamera):
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pl_img = Image.fromarray(np_img.astype("uint8"))
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return pl_img.resize((self.shape[1], self.shape[0]), Image.Resampling.BILINEAR)
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def set_led(self, led_on: bool = True) -> None:
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"""Set the simulated LED to on or off."""
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self.led_on = led_on
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def generate_frame(self) -> Image.Image:
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"""Generate a frame with blobs based on the stage coordinates."""
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# Simulate LED turning off by setting all channels to 0
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if not self.led_on:
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return Image.new(mode="RGB", size=(self.shape[1], self.shape[0]), color=0)
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# Otherwise, generate a frame from current position
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pos = self._stage.instantaneous_position
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return self.generate_image((pos["y"], pos["x"], pos["z"]))
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59
src/openflexure_microscope_server/things/illumination.py
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59
src/openflexure_microscope_server/things/illumination.py
Normal file
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@ -0,0 +1,59 @@
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"""A module to handle the illumination in LabThings."""
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import time
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from typing import Literal
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import labthings_fastapi as lt
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from .camera.simulation import SimulatedCamera
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from .stage.sangaboard import SangaboardThing
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class Illumination(lt.Thing):
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"""Base class for an illumination controller."""
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@lt.action
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def set_led(self, led_on: bool = True) -> None:
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"""Set the LED to on or off."""
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raise NotImplementedError(
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"Turning the LED on and off should be implemented by child classes."
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)
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@lt.action
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def flash(self, number_of_flashes: int = 10, dt: float = 0.5) -> None:
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"""Flash the illumination source.
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:param number_of_flashes: Number of times to flash the LED.
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:param dt: Flash duration in seconds.
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"""
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for _ in range(number_of_flashes):
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self.set_led(False)
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time.sleep(dt)
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self.set_led(True)
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time.sleep(dt)
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class SangaIllumination(Illumination):
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"""Illumination driven by a Sangaboard."""
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_stage: SangaboardThing = lt.thing_slot()
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@lt.action
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def set_led(
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self,
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led_on: bool = True,
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led_channel: Literal["cc"] = "cc",
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) -> None:
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"""Set the LED to on or off."""
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self._stage.set_led(led_on, led_channel)
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class SimulatorIllumination(Illumination):
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"""Illumination control in the simulator."""
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_cam: SimulatedCamera = lt.thing_slot()
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@lt.action
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def set_led(self, led_on: bool = True) -> None:
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"""Set the LED to on or off."""
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self._cam.set_led(led_on)
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@ -3,7 +3,6 @@
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from __future__ import annotations
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import threading
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import time
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from contextlib import contextmanager
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from copy import copy
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from types import TracebackType
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@ -174,11 +173,9 @@ class SangaboardThing(BaseStage):
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sb.zero_position()
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self.update_position()
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@lt.action
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def flash_led(
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def set_led(
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self,
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number_of_flashes: int = 10,
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dt: float = 0.5,
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led_on: bool = True,
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led_channel: Literal["cc"] = "cc",
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) -> None:
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"""Flash the LED to identify the board.
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@ -196,14 +193,8 @@ class SangaboardThing(BaseStage):
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# Reading and setting LED brightness suffers from repeated reads and writes
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# decreasing the value. Rather than use the value the code warns that the value
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# cannot be used.
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intended_brightness = float(return_value[7:])
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on_brightness = 0.32
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self.logger.warning(
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"Brightness control is not yet implemented. Desired brightness: "
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f"{intended_brightness}. Set brightness: {on_brightness}"
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)
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for _i in range(number_of_flashes):
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sb.query(f"{led_command} 0")
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time.sleep(dt)
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if led_on:
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on_brightness = 0.32
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sb.query(f"{led_command} {on_brightness}")
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time.sleep(dt)
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else:
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sb.query(f"{led_command} 0")
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