Unify canvas and sample shape for simulation, set flag for if repeating.
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99f7802195
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1 changed files with 32 additions and 31 deletions
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@ -79,37 +79,38 @@ class SimulatedCamera(BaseCamera):
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self,
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thing_server_interface: lt.ThingServerInterface,
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shape: tuple[int, int, int] = (616, 820, 3),
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glyph_size: int = 121,
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canvas_shape: tuple[int, int, int] = (3000, 4000, 3),
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sample_limits: Optional[tuple[int, int]] = (1000, 1500),
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canvas_shape: tuple[int, int, int] = (1500, 2000, 3),
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repeating: bool = True,
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blob_density: int = 300,
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frame_interval: float = 0.1,
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) -> None:
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"""Initialise the simulated with settings for how images are generated.
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:param shape: The shape (size) of the generated image.
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:param glyph_size: The size randomly positioned glyphs.
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:param canvas_shape: The shape (size) of the canvas generated on initialisation
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that images are cropped from. If this is too large the it uses resources,
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but its size limits the range of motion of the simulation.
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:param sample_limits: The shape of the sample. Outside this range, the
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:param repeating: If set True, outside the canvas, the
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camera won't generate any blobs, preventing scanning from running
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indefinitely and better demonstrating background detect.
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indefinitely allowing testing of demonstrating background detect. If False
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the canvas will repeat.
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:param blob_density: The number of blobs per million pixels.
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:param frame_interval: Nominally the time between frames on the MJPEG stream,
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however the rate may be slower due to calculation time for focus.
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"""
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super().__init__(thing_server_interface)
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self.shape = shape
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self.ds_shape = _downsample_shape(shape)
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self.glyph_size = glyph_size // DOWNSAMPLE
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self.glyph_size = 101 // DOWNSAMPLE
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self.canvas_shape = _downsample_shape(canvas_shape)
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sample_limits = canvas_shape[:2] if sample_limits is None else sample_limits
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self.sample_limits = _downsample_shape(sample_limits)
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self.repeating = repeating
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self.frame_interval = frame_interval
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self._capture_thread: Optional[Thread] = None
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self._capture_enabled = False
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self.validate_inputs()
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self.generate_sprites()
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self.generate_blobs()
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self.generate_blobs(
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int(blob_density * 1e-6 * canvas_shape[0] * canvas_shape[1])
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)
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self.generate_canvas()
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@lt.property
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@ -117,18 +118,6 @@ class SimulatedCamera(BaseCamera):
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"""Whether the camera needs calibrating."""
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return not self.background_detector_status.ready
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def validate_inputs(self) -> None:
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"""Validate the inputs passed to the simulation, and raises an error if invalid.
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Currently only tests that the sample size is not greater than the canvas size in any dimension.
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"""
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# Iterate through elements in both tuples. As strict is False, will use the shorter of the two tuples
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for a, b in zip(self.canvas_shape, self.sample_limits, strict=False):
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if a < b:
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raise ValueError(
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"Canvas size must be bigger than or equal to canvas size"
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)
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def generate_sprites(self) -> None:
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"""Generate sprites to populate the image."""
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sprite_sizes = [10, 21, 36, 40, 50]
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@ -182,8 +171,8 @@ class SimulatedCamera(BaseCamera):
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self.blobs = np.zeros((n_blobs, 3))
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w = self.glyph_size
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self.blobs[:, 0] = RNG.uniform(w // 2, self.sample_limits[1] - w // 2, n_blobs)
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self.blobs[:, 1] = RNG.uniform(w // 2, self.sample_limits[0] - w // 2, n_blobs)
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self.blobs[:, 0] = RNG.uniform(w // 2, self.canvas_shape[1] - w // 2, n_blobs)
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self.blobs[:, 1] = RNG.uniform(w // 2, self.canvas_shape[0] - w // 2, n_blobs)
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self.blobs[:, 2] = RNG.choice(len(self.sprites), n_blobs)
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def generate_canvas(self) -> None:
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@ -242,13 +231,25 @@ class SimulatedCamera(BaseCamera):
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)
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top_left = (
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int(im_pos[0]) - image_width // 2 + self.sample_limits[0] // 2,
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int(im_pos[1]) - image_height // 2 + self.sample_limits[1] // 2,
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int(im_pos[0]) - image_width // 2 + self.canvas_shape[0] // 2,
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int(im_pos[1]) - image_height // 2 + self.canvas_shape[1] // 2,
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)
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# Create index list with modulo rather than slicing to handle wrapping at the
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# canvas edge.
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x_indices = (np.arange(top_left[0], top_left[0] + image_width)) % canvas_width
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y_indices = (np.arange(top_left[1], top_left[1] + image_height)) % canvas_height
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x_indices = np.arange(top_left[0], top_left[0] + image_width)
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y_indices = np.arange(top_left[1], top_left[1] + image_height)
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if self.repeating:
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# Create index list with modulo rather than slicing to handle wrapping at the
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# canvas edge.
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x_indices = x_indices % canvas_width
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y_indices = y_indices % canvas_height
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else:
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# No sprites are placed right at the edge of the image so that the whole
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# sprite is on the canvas. For a non-repeating image just clip to the
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# first or last pixel.
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x_indices = np.clip(x_indices, 0, canvas_width - 1)
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y_indices = np.clip(y_indices, 0, canvas_height - 1)
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z_indices = np.arange(self.ds_shape[2])
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canvas = self.canvas if self._show_sample else self.blank_canvas
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# Use npx to make each 1d index list 3D
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